With archers, bears, druids, deer and more, there’s no shortage of unique units available and finding the right balance to suit your playstyle is as much a puzzle as anything you’ll encounter on the battlefield. Winning battles nets you experience points that naturally improve your statistics as well as the strength of your units, making clever man-management the order of the day as you have to select and train your army from the available fighters. The puzzle mechanics are undoubtedly excellent, but the RPG side of things is no slouch either. As with all great RPGs, there's a lot of tactical thinking required to find the perfect balance between attack and defence, asking you to do much more than match three and sit back. There’s always something different thrown into the mix, and it’s done so well you rarely feel overwhelmed, though there is a range of tutorials available to brush up on the game’s finer points. Usually you win by depleting your enemy’s HP, but one mission sees you attacking two moving targets trying to saw down a sacred tree, and another asks you to take down a boss whilst avoiding a hostage. Its hard to know what to say about a game like Might and Magic Heroes: Era of Chaos. Once you’ve got your head around the puzzle mechanics, the game starts to have some fun with them. Might and Magic Heroes: Era of Chaos has good elements, if youre willing to pay.
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